Dev Blog #7 - New Year, New Updates!
ZEDZ is a third person shooter and tower defense game, with a rpg twist.
Happy New Year! We’re starting 2019 out strong, With a whole lot of progress to share! We have also set up a discord channel for you to follow game progress, and to get some early gameplay testing feedback! You can find it here: https://discord.gg/CNBDxQ5
A few things we’ve achieved since the last update:
We’ve implemented the movement animations for the grunt enemy and the turret, as well as damage animations. This includes walking, running, attack and shoot animations. We also have a few of the tank animations started. The turrets will now also point at their targets while shooting Zedz to bits, which is exciting!
We have a test level layout set up, though this will have a few tweaks and changes done to it in the coming weeks. We’ve also come up with a bunch of farm related objects that will be scattered around the first level. From barns to barrels, here’s a quick look at a few of the things that will make the farm more, well, farm like!
Navigation space pathing is now integrated. Zedz will now path correctly and move towards their goal (which could be the player or the defense point). There is currently a basic spawning system working, which be be refined into a proper wave system, which will require a lot of game play testing. There is now also a radial menu, which provides easy access to turret and defense building.
A lot of back end adjustments. Converted libraries etc
Nav space integration
Walk, run, attack, idle and death animations for the grunt enemy
Various animations for all planned turrets, including shooting, reloading and movement for all of the different sections
Some tweaks and fixes to the player animations
First pass of basic UI. Ammo and currency counters and radial menu
More farm models. A few different vehicles, plants and general farm-y clutter
Terrain for the farm level
Improvements to game menus
Created building prefabs
Added the ability to upgrade and repair structures
More tank enemy animations
Bloater enemy animations
Inventory management system
Get started with sound effects
Boss and mini-boss concepts
Concepts for the next level
Follow us on Twitter, Steam and join our Discord group where we will actively being posting information and updates. You can also sign up to our email list to get info about updates and upcoming beta tests!